full stack software engineer
luis sanchez barranquero
available for async remote work across GMT, overlap EST 9am-1pm
Full Stack Software Engineer
2021 – present · Remote, UK- ▪Built a Node.js powered site-builder from the ground up, enabling 1K+ branded employer pages for clients — expanding their capabilities while cutting support costs for the team.
- ▪Worked on the core product: a white-label Job Board SaaS with multi-tenant architecture supporting hundreds of enterprise clients.
- ▪Created and improved CI/CD pipelines across a heavily microservice-oriented architecture — from bootstrapping repos and validating changes to deploying to production.
- ▪Maintained a public-facing full-stack platform, A/B testing features and improving client customization capabilities through an internal CMS.
- ▪Contributed to the adoption and improvement of a Design System for semantic and visual consistency across the product.
- ▪Trained and mentored junior developers in the tech stack and internal tooling, with frequent pair programming.
- ▪Took part in daily code reviews, sprint planning, and other Agile ceremonies.
Skills
- ▪HTML, CSS, JS / TS
- ▪Vue, React, HTMX
- ▪Nunjucks, Jinja
- ▪NodeJS, Python, Golang
- ▪REST, GraphQL
- ▪PostgreSQL, MongoDB
- ▪Unit, Integration, E2E Testing (Jest, Istanbul)
- ▪Docker, Jenkins, GH Actions, Octopus
- ▪Git, Bash, Linux
- ▪Monorepo, Microservices, Microfrontends
- ▪Monitoring (Datadog)
- ▪A/B Testing, Feature Flags (Unleash)
- ▪Bilingual (Spanish / English)
Previous Experience
Event Organizer @ Creative Coding Bookclub
Jan – Jul 2025Co-organized the creative coding bookclub in London, hosting monthly P5JS sessions at Borough Road Gallery, building a public website, and maintaining an open-source repo where some attendees shared their sketches via pull requests.
3D Animator @ Jumpship
2018 – 2021Worked within a tiny team of super talented individuals to ship Somerville (November 2022). My work shifted between producing character animations, integrating them into Finite State Machines within Unity (the game engine), and writing C# scripts to prototype game mechanics and animation systems.
Junior 3D Animator @ TTGames
Feb – Oct 2018Contributed to LEGO DC Super Villains (October 2018), The LEGO Movie 2 Videogame (February 2019), and LEGO Star Wars: The Skywalker Saga (April 2022) on a custom in-house game engine under active development — shipping on time while adapting to a changing codebase and surfacing both game and game engine bugs.
MSc in CGI and 3D Animation
2016 – 2017Studied character animation at Animum Creativity Advanced School in Málaga. Worked in Autodesk Maya reaching an industry-standard level in one of the most technically demanding disciplines in the 3D creative industry.
BA in Communication and Media Studies
2011 – 2015Followed a multi-disciplinary curriculum at the University of Málaga spanning marketing, film studies, media and communication theory. Gained many hours of hands-on filmmaking experience during a year abroad at NHL Hogeschool in Leeuwarden as an Erasmus student.